The Art Blog

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A new blog purely for my art. Some cool things happening in the near future.
Part of http://jamesmilneblog.tumblr.com/

Desolate lands of alien burial. It’s Sacred Land.

Work in Progress. Scarred battlefield.

jamesmilneblog:

Zombie Girl.

Did this for a test as I have been offered a job being the colourist for a series of Zombie Graphic Novels. I’ve read the first draft and I have to say as much as The Walking Dead is doing Zombies in the best way possible there are still ways of being unique and the premise of the one I’ll be working on is pretty damn cool.

Robot Boss Concept Design complete. I’ll add the Bio in to this post later, it’s not really changed from when I first sketched but having a break for 30 mins.

Hopefully your following this blog as each stage is laid out, because now like I said once you have the basic form down its pretty easy to start the detailing phase. The hardest part is done, coming up with something. Which is good because really on average your creative phase only lasts an hour or so.

Video version.

jamesmilneblog:

Character Silhouettes.

Character Silhouettes.

Another way of creating characters is just to start randomly making certain shapes. They kind of come from happy accidents, already within 2 minutes had the form been created but also backstory, whether there good or bad etc what role they peform, how they are controlled, can you control them. All these kind of things.

The more you think what you are going to create the more confused you can be. Whether or not this is your preferred method is all down on personal way of thinking.

I’ll write a bio for the one on the left and how I came up with the second on the right soon. I’ll probably do a video and talk over it.

Another fine day to create.

Working on 6 other creature designs and 3 different landscapes set in my own planet.

Video.

Early concept art. Sea Serpent.

Creature 1: Underwater Serpent thing. Click the images for bigger view.

So this is just my way of coming up with creatures/characters.

Breaking anything down with the basic shapes that make something whether its human or beast. The idea is to build a basic puzzle from a certain number of shapes.

My little formula works like this as each shape roughly represents different body parts and can be reshaped accordingly. E.g Cubes into rectangular cubes. Here’s the parts.

Cubes = Body torso foundation/Head/Shoulder joints.
Cones = Horns/spikes/feet/hands.
Spheres: Head/Eyes/Connecting joints.
Cylinders: Limbs(legs/thighs/arms/forearms/neck/tail etc.

To keep it contained to humanoid or beast forms between 1-10 of each works.
Hopefully you’ll see past the pre-school art and see what I’m trying to do. This is a work in progress and you may not understand how I get to a final form but thats fine as this blog is just an archive for my progress and thinking. Personally tailored to me.

Edit: I realized I didn’t use the cones for the base model but in the final form they have been used for spikes on the end of the tail.

To further get this process across, I didn’t set out to draw a lizardy centaur underwater creature. It all came from what these shapes looked like in my head. If i rearrange these shapes into some other base it could easily make something else entirely.

The Amazing Spiderman. Click zoom for its full size. 3500px wide.

The video capture.

Amazing Spiderman part 1.

jamesmilneblog:

Quick sketch of Charlie Hunnam as Jax (Sons Of Anarchy).

Not a bad screencast. Learning a lot about perspective lines so put it in practice here. I did them first cos it took me a while to work out and didn’t want to waste film time. Camtasia Studio is a really clean interfaced video editing suite and very good for screencasting.

 
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